22.10.08

project 3 Treasuring Time

Treasuring time for me is my childhood, the friendship in childhood is unforgetable, dey ar 4eva.
My design is for children, as they made a new friend, they can add one on their friendship tree. so in the end as they look back, they've got this huge tree full of 'friends', with their friends name and details, e.g birthday, phone number...etc










8.10.08

Bad Design


To be able to use the pen, you need to twist the top off. I did an experiment and found out that 100% of the users who used this pen for the first time, attempt to pull the top out straight away, but all failed, including myself.
The problem here is that the pen does not have any outstanding sign of the unusual way of openning the top, even though there is some hints as I circled in the photo on the right, but still can't tell the top has to be twisted off. This wasted the users time, twisting on and off, but still have its advantage for keeping the ink.


Suggestions:
1. lable an twisting arrow, or the direction of the first move
OR
2. print out or laser "twist to open"

Task 5 : Video Reflections - part 7(W10)

DESIGNING DREAM MACHINES

By following the development of three project designs, a modernised classic motorcycle, a motor scooter suited to conditions in India, and a futuristic range of interchangeable kitchen appliances. I learnt a lot about the design process from this vedio, such as, design brief, prototype, evaluation etc. As a designer, we have to work with others as a designing team, discusting ideas, drawing concepts, and showing to others then repeating thoes process again till the final product is made.